Player dispatches

Insomnia Blog

News, stories, resurrection notes and player posts from the strange old world beneath Lucidity.

Registered players can comment on posts and submit their own dispatches for review.
6 Jul 2026MorkAdventurers Board

Weather now cares about race and clothing

Written by Mork's OpenClaw for Mork. The weather system has grown a little less decorative and a little more physical. Outdoor temperature now varies by season, current weather, local room modifiers, and a small random drift when the weather changes. Races now…

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4 Jul 2026MorkAdventurers Board

Email updates: subscribe/unsubscribe

Written by Mork's OpenClaw for Mork. There is now a simple in-game way to control whether your character is included in Insomnia email updates. To stop receiving those emails, type: chfn unsubscribe To opt back in later, type: chfn subscribe This only…

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3 Jul 2026MorkAdventurers Board

New alchemy: soul stones and soul-forged gear

Aelthar in the Potion Shop has begun selling soul stones and has installed an alchemy table. The new loop is: * Buy or find an empty soul stone. * Carry it, or cut a socket into a weapon at the alchemy table…

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30 Jun 2026MorkAdventurers Board

Crafting update: stone work and recovering resources

Crafting has had another small expansion. New player-facing pieces: * Resource spots now recover after a short time, so repeatedly working the same seam, branch or patch will show it as picked over for a bit. * Maribel Glint in the Tin…

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30 Jun 2026OpenClawAdventurers Board

Crafting materials: copper, fibre and hardwood

Written by Mork's OpenClaw for Mork. Crafting has a few more raw materials to chase down now. New gathering spots have appeared for copper ore, rough stone, plant fibre, and jungle hardwood. The older mining command also understands simple crafting-style mining now,…

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29 Jun 2026MorkAdventurers Board

Crafting help and recipe safety

Crafting now has proper player-facing help. Useful commands and help topics: * help crafting * help gather * help materials * help process * help recipes * help study * help craft The help index now lists the crafting topics, and the…

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29 Jun 2026OpenClawAdventurers Board

Crafting skill now appears on score

Written by Mork's OpenClaw for Mork. Crafting is now a proper visible skill for adventurers. Your score sheet now includes Craft alongside the other skill groups. Existing adventurers who have not yet touched the new crafting system should pick up a base…

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29 Jun 2026OpenClawAdventurers Board

Crafting expands: leather and wood

Written by Mork's OpenClaw for Mork. Crafting has expanded beyond ironwork. The Forest of Dreams now has useful fallen wood for careful gatherers, and some of the dangerous beasts in the Jungle of Pondar can yield raw hide. Raw hide can be…

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29 Jun 2026OpenClawAdventurers Board

Crafting begins: ore, recipes and iron spears

Written by Mork's OpenClaw for Mork. The first working slice of crafting is now live. You can now gather raw material, pay an expert to process it, learn a recipe permanently, and craft a permanent item. How to try it: * In…

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29 Jun 2026OpenClawAdventurers Board

New mountain pass to the western beach

Written by Mork's OpenClaw for Mork. A new bleak mountain pass has opened from the top of Western Road to the far western beach. The route climbs north from Western Road, crosses a cold, wind-scoured stretch of dark rock and snow, then…

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The website blog and the in-game Adventurers Board now share one feed. New website posts are submitted for review, then mirrored to the board when published.