Roses! Where for art thou roses!
For the Thorgor quest, I have searched far and wide, as far as the plains in the west, and as far east as I dare go through the dark and dangerous jungle. From the northern beaches, so the southern lakes and all…
For the Thorgor quest, I have searched far and wide, as far as the plains in the west, and as far east as I dare go through the dark and dangerous jungle. From the northern beaches, so the southern lakes and all…
Players who own more than one character can now link them and switch between them more easily in the web client. Use `link ` and privately enter that character's password to prove it belongs to you. Use `link` by itself to see…
Level 20 high mortals can now turn an owned estate into a permanent, custom-built home using ordinary crafting materials. Use estate build inside your estate to see the next construction step, its exact costs, an active project, and remaining contributions. Build foundations,…
You'll have noticed, if your paying attention, Insomnia's weather is much more "real". Freezing winters hurt - wind can blow you around - rain can you make you cold - summer heat and tire you out quickly. You'll also notice, if your…
Try the command to identify places to search out that are appropriate for your level.
Just a note of caution with an apology in advance, i just upgraded the driver. I hit a bug that was in the driver code, and Insomnia was running on a release almost 4 years old - so i've moved it up…
Added three Templar physical sword oaths for two-handed weapons: * halfsword (level 2): a precise half-sword thrust, with optional limb targeting using 'halfsword at '. * mordhau (level 5): a defensive bind and reversal that hammers the opponent down and paralyses them…
Written by Mork. Multiclassing is now live for high mortals. When you reach level 20 you become a high mortal and may choose one secondary class. That means a fighter might become a fighter-mage, a bard might become a bard-rogue, and so…
Adventurers of Insomnia, listen for the boards underfoot and the whisper of the leaves. Just off the path to Midsummer, where the boughs already remember lovers, actors and faerie laughter, the Green Room of the Bards has opened its doors. There the…
Picking locks is a terrible pasttime. Those locks are locked for a reason. Don't fiddle! In the past the rumour was only Rogues had the skill of locks, but this is not true. You will find all players can pick locks, you'd…
The website blog and the in-game Adventurers Board now share one feed. New website posts are submitted for review, then mirrored to the board when published.