Classes
A class is the path your character chooses through Insomnia: the guild that trains you, the skills and spells you grow into, and the style of trouble you are best equipped to survive. Fighters learn weapons and stamina, mages bend raw magic, clerics lean on faith, rogues live by dirty tricks, and every class changes how the world feels under your hands.
New characters must choose a primary class before their adventuring life properly begins. That first choice gives you a home guild, a starter identity, and your early abilities. It is not the whole of your future, though: later in life, experienced characters can pursue a secondary class, opening a broader mix of powers while keeping the shape of their original path.
15 abilities
Fighter
Steel, stamina and direct answers to ugly problems.- Primary talents
- Blade, Attack
- Secondary talents
- Melee, Dual wield
15 abilities
Templar
A disciplined hybrid of blade, faith and protective magic.- Primary talents
- Two-handed, Equine
- Secondary talents
- Faith, Polearm
16 abilities
Cleric
Faith, healing and divine pressure in a dangerous world.- Primary talents
- Healing, Faith
- Secondary talents
- Bargaining, Knife
18 abilities
Mage
Raw arcane force, fragile control and spectacular consequences.- Primary talents
- Magic attack, Conjuring
- Secondary talents
- Magic defence, Bargaining
18 abilities
Druid
Roots, storms, omens and the patient violence of the wild.- Primary talents
- Healing, Polearm
- Secondary talents
- Faith, Magic defence
14 abilities
Witch
Curses, bargains, broomsticks and a familiar with claws.- Primary talents
- Conjuring, Magic attack
- Secondary talents
- Magic defence, Craft
21 abilities
Bard
Songs, stories, dance steps and a bow drawn with theatrical timing.- Primary talents
- Bargaining, Projectile
- Secondary talents
- Conjuring, Craft
16 abilities
Ninja
Silent footwork, hidden tools and shadow disciplines from fieldcraft to legend.- Primary talents
- Polearm, Melee
- Secondary talents
- Projectile, Stealth
13 abilities
Rogue
Knives, locks, smoke, dirty tricks and opportunism.- Primary talents
- Knife, Stealth
- Secondary talents
- Bargaining, Locks