Class Information

Choose Your Path

Every class in Insomnia has a different centre of gravity: steel, faith, songs, curses, stealth, wild magic or arcane violence. These guides pull together live skill data, class abilities and practical race advice.

Classes

A class is the path your character chooses through Insomnia: the guild that trains you, the skills and spells you grow into, and the style of trouble you are best equipped to survive. Fighters learn weapons and stamina, mages bend raw magic, clerics lean on faith, rogues live by dirty tricks, and every class changes how the world feels under your hands.

New characters must choose a primary class before their adventuring life properly begins. That first choice gives you a home guild, a starter identity, and your early abilities. It is not the whole of your future, though: later in life, experienced characters can pursue a secondary class, opening a broader mix of powers while keeping the shape of their original path.

Fighter class portrait

12 abilities

Fighter

Steel, stamina and direct answers to ugly problems.
Blade 100Attack 100Melee 100Two-handed 100
Templar class portrait

12 abilities

Templar

A disciplined hybrid of blade, faith and protective magic.
Equine 100Faith 100Polearm 90Blade 90
Cleric class portrait

16 abilities

Cleric

Faith, healing and divine pressure in a dangerous world.
Healing 100Faith 100Bargaining 95Knife 90
Mage class portrait

17 abilities

Mage

Raw arcane force, fragile control and spectacular consequences.
Magic attack 100Conjuring 100Magic defence 100Bargaining 90
Druid class portrait

12 abilities

Druid

Roots, storms, omens and the patient violence of the wild.
Healing 100Polearm 100Faith 90Magic defence 90
Witch class portrait

13 abilities

Witch

Curses, bargains, broomsticks and a familiar with claws.
Conjuring 100Magic attack 100Magic defence 90Craft 85
Bard class portrait

17 abilities

Bard

Songs, stories, dance steps and a bow drawn with theatrical timing.
Bargaining 100Projectile 90Conjuring 85Craft 85
Ninja class portrait

10 abilities

Ninja

Speed, stealth, thrown steel and disciplined physical control.
Polearm 100Melee 100Projectile 100Stealth 100
Rogue class portrait

12 abilities

Rogue

Knives, locks, smoke, dirty tricks and opportunism.
Knife 100Stealth 100Bargaining 100Locks 100