Class Information

Insomnia MUD Class System

Every class in Insomnia has a different centre of gravity: steel, faith, songs, curses, stealth, wild magic or arcane violence. These guides pull together live skill data, class abilities and practical race advice.

Classes

A class is the path your character chooses through Insomnia: the guild that trains you, the skills and spells you grow into, and the style of trouble you are best equipped to survive. Fighters learn weapons and stamina, mages bend raw magic, clerics lean on faith, rogues live by dirty tricks, and every class changes how the world feels under your hands.

New characters must choose a primary class before their adventuring life properly begins. That first choice gives you a home guild, a starter identity, and your early abilities. It is not the whole of your future, though: later in life, experienced characters can pursue a secondary class, opening a broader mix of powers while keeping the shape of their original path.

A woman and a man of the Fighter class

15 abilities

Fighter

Steel, stamina and direct answers to ugly problems.
Primary talents
Blade, Attack
Secondary talents
Melee, Dual wield
A woman and a man of the Templar class

15 abilities

Templar

A disciplined hybrid of blade, faith and protective magic.
Primary talents
Two-handed, Equine
Secondary talents
Faith, Polearm
A woman and a man of the Cleric class

16 abilities

Cleric

Faith, healing and divine pressure in a dangerous world.
Primary talents
Healing, Faith
Secondary talents
Bargaining, Knife
A woman and a man of the Mage class

18 abilities

Mage

Raw arcane force, fragile control and spectacular consequences.
Primary talents
Magic attack, Conjuring
Secondary talents
Magic defence, Bargaining
A woman and a man of the Druid class

18 abilities

Druid

Roots, storms, omens and the patient violence of the wild.
Primary talents
Healing, Polearm
Secondary talents
Faith, Magic defence
A woman and a man of the Witch class

14 abilities

Witch

Curses, bargains, broomsticks and a familiar with claws.
Primary talents
Conjuring, Magic attack
Secondary talents
Magic defence, Craft
A woman and a man of the Bard class

21 abilities

Bard

Songs, stories, dance steps and a bow drawn with theatrical timing.
Primary talents
Bargaining, Projectile
Secondary talents
Conjuring, Craft
A woman and a man of the Ninja class

16 abilities

Ninja

Silent footwork, hidden tools and shadow disciplines from fieldcraft to legend.
Primary talents
Polearm, Melee
Secondary talents
Projectile, Stealth
A woman and a man of the Rogue class

13 abilities

Rogue

Knives, locks, smoke, dirty tricks and opportunism.
Primary talents
Knife, Stealth
Secondary talents
Bargaining, Locks