Player Guide

Quests

Quests are small adventures set by the people you meet in Insomnia: a problem to solve, a place to reach, something lost to recover, or someone who needs your help.

Play Insomnia

The basic loop

Explore. Meet people. Take a hand in their stories.

Walk the world, read rooms carefully, and talk to its inhabitants. When a character has work for you, hear them out, take the task, then return when it is done. A quest is a compact piece of the world with a beginning, a challenge, and a reward.

How a quest works

From rumour to reward

  1. 01

    Find a quest giver

    Explore towns, roads, guilds and stranger places. Characters with an unfinished quest for you are marked [Q] in the room description.

  2. 02

    Ask what they need

    Use look <name> and then quest while standing with them. Their quest list tells you what is available; quest <name> gives the briefing.

  3. 03

    Accept the challenge

    When you are ready, type quest start <name>. Follow the clues, travel, investigate, fight, fetch, rescue, or otherwise solve the problem.

  4. 04

    Return and finish

    Go back to the quest giver and use quest end <name>. A completed quest awards experience and quest points.

People make the world move

Three faces, three kinds of trouble

Esmerelda, a mysterious quest giver in Insomnia MUD

Mystery & discovery

Esmerelda

Some quests begin with a strange visitor, an old secret, or a question that demands a closer look.

Thorgor the Friendly Giant, a quest giver in Insomnia MUD

Practice & challenge

Thorgor

Others ask you to prove yourself: learn a skill, face a hazard, or put your adventuring tools to use.

Garron Vale, town stable owner and quest giver in Insomnia MUD

Travel & a good turn

Garron Vale

A favour can send you across the land: recover something precious, check on a friend, or help put things right.

These are examples, not a checklist. The best way to find quests is to keep exploring and speak to people.

What might a quest ask?

Small tasks, proper adventures

Find or deliver

Recover a lost item, carry a message, or bring back the right thing from a dangerous place.

Explore and investigate

Follow a clue, inspect a forgotten corner of the world, and work out what happened.

Overcome a challenge

Survive a hostile route, defeat a threat, or use the skills your character is learning.

Help someone

Escort a companion, solve a local problem, or answer a call for aid.

Long-term progress

Quest points matter.

Every completed quest pays experience and quest points (QP). Experience helps your character grow; quest points are permanent credit for the adventures you have completed. They are added to your running total, so they show the breadth of your character’s journey over time.

Use quests to see available work, its giver, and the experience and QP on offer. Add quests --complete when you want to look back over completed adventures.