| Butcher |
1 |
MP magical |
Cut up a corpse into raw meat. Butcher costs magic points rather than stamina, spills any corpse contents into the corpse's current container, removes the corpse, and leaves one or more raw cuts for later cooking. |
| Pommel |
1 |
SP physical |
Drive a weapon pommel, shield rim, elbow or mailed fist into an opponent at close range. It is a simple fighter's opener: a little damage and a short burst of follow-up pressure. |
| Bash |
2 |
SP physical |
A fighter's shield bash. You must be wearing a shield on either arm. A successful bash spends a lot of stamina and hammers the opponent with four to six rapid blunt impacts. |
| Guard |
2 |
SP physical |
Brace yourself into a guarded fighting stance, temporarily improving defence and blunt resistance at the expense of some aggression. |
| Sideswipe |
2 |
SP physical |
A fighter's blade move: cut across an opponent with a committed sideswipe. It requires a wielded blade, does extra damage from blade skill and weapon weight, and can briefly stagger the target. |
| Trip |
2 |
SP physical |
Hook, shoulder-check or sweep an opponent's footing out from under them. Trip deals modest damage while disrupting defence and dexterity for a short time. |
| Whirl |
3 |
SP physical |
Spin into a close-quarters Fighter attack, turning momentum and weapon skill into pressure around the target. |
| Cleave |
4 |
SP physical |
A committed fighter's blow, best suited to blades, axes and heavy weapons: cleave into an enemy with brutal force. |
| Rally |
5 |
SP physical |
Draw breath, square your shoulders, and rally your fighting spirit. Temporarily improves attack, defence and constitution. |
| Secondwind |
6 |
SP physical |
Dig deep, reset your breathing and find a second wind. This restores some health and briefly sharpens attack, defence and constitution. |
| Behead |
7 |
SP physical |
A brutal finishing move for fighters. Behead requires a wielded blade, a target with a head, and an opponent already reduced to 10% or less of maximum hit points. Blade skill is weighed against the target's defence and level; equal fights are unlikely, but badly outmatched foes can be finished in a bright red spray of blood. |
| Hamstring |
7 |
SP physical |
A dirty but effective fighter's cut: strike low to hamper an opponent, damaging them and weakening their defence and dexterity. |
| Onslaught |
8 |
SP physical |
The master fighter abandons caution for a furious onslaught: a devastating physical assault that damages the enemy and drives further attacks home. |
| Lockdown |
9 |
SP physical |
Impose battlefield control through sheer veteran presence. Lockdown briefly paralyses several NPC enemies in the room. It never affects players and will not stack on already-paralysed creatures. |
| Warshout |
10 |
SP physical |
Unleash a battlefield roar that hits like a living shockwave. Warshout damages a target, can splash through nearby enemies, may hurl the target away, and can briefly paralyse NPCs caught in the blast of nerve and noise. |