| Layhands |
1 |
MP healing |
Heal wounds by laying hands upon yourself or an ally and drawing on disciplined faith. |
| Radiance |
1 |
MP magical |
Call down sacred radiance to burn a foe, with particular purpose against the unclean and the dead. |
| Aura |
2 |
MP magical |
Set a calm aura of holy discipline around yourself, strengthening faith and defensive resolve. |
| Halfsword |
2 |
SP physical |
Grip the blade of a two-handed sword in the old half-swording manner, guiding the point into an exact weak place in plate, hide or bone. Use 'halfsword <target>' or 'halfsword <target> at <limb>'. |
| Turnundead |
3 |
MP magical |
Turn undead, demons and corrupt creatures by forcing them back under the weight of faith. |
| Ward |
3 |
MP magical |
Raise a shield of faith that makes hostile blows and hostile magic less certain. |
| Detectmagic |
4 |
MP magical |
Sense nearby enchantments, cursed things and hidden magical traces without disturbing them. |
| Dispel |
5 |
MP magical |
Suppress hostile enchantment and weaken a foe's grip on active magic for a short time. |
| Mordhau |
5 |
SP physical |
Catch an enemy's attack on the strong of a two-handed sword, then reverse into the old mordhau, hammering the crossguard and pommel through their balance. A successful mordhau can knock the opponent flat and leave them struggling to rise. |
| Nullify |
6 |
MP magical |
Disrupt enemy casting with a seal of faith, briefly choking off hostile spellwork. |
| Sensecorruption |
6 |
MP magical |
Sense undead, demons, dark magic and corrupt spirits in the current room. |
| Judgement |
7 |
MP magical |
Mark a target for divine judgement, hurting them and reducing their resistance to punishment. |
| Consecrate |
8 |
MP magical |
Consecrate your fighting stance, sharpening blade and polearm work with sacred purpose. |
| Montante |
8 |
SP physical |
Use the great two-handed sword in the disciplined montante style: oath-bound footwork, wide returning cuts, and enough speed to strike again and again. High dexterity and two-handed skill can add extra hits. |
| Tornado |
10 |
MP magical |
Bring down the power of a tornado outdoors, striking a foe and tearing through the local area around them. It is a weather effect and cannot do damage indoors. On the Great Lake, a tornado will destroy the rowing boat and leave its passengers to drown. |