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Witch

WITCH Witches are hedge-mages, curse-workers and dangerous ritualists: less academy than Mage, less balance than Druid, and less temple than

User 2 KB Updated 5 Jul 2026
WITCH
=====

Witches are hedge-mages, curse-workers and dangerous ritualists: less
academy than Mage, less balance than Druid, and less temple than
Cleric.

They work through candles, charms, blood-price bargains, shadowed
wards, bad luck, spirits and a kind of practical old malice. A Witch is
not meant to match a Fighter in open weapon combat, but can spoil,
bind, chill, hex, hide and bargain their way through trouble.

Typical strengths:

  - Curses, bindings and misfortune
  - Magical attack and magical defence
  - Faith mixed with darker bargains and conjuring
  - Stealth, ritual knife-work and tricky self-buffs

Weapon proficiencies:

  knife        capable
  blade        poor
  blunt        modest
  two handed   none
  projectile   poor
  polearm      limited

Good for players who want a darker ritual-magic class: more hedge, ash,
shadow, omen, grave-cold and whispered price than formal scholarship.

Current Witch abilities include candleward, athame, bloodprice,
evileye, blackpin, sableveil, gravechill, witchlight, covenant and
souljar.